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About Arvik

A village worth
spending time in.

Arvik began with a simple idea: building a village and watching it work should be a pleasure in itself.

A Viking village with homes, paths and villagers beside the shore.
Actual development capture.

Why make this game?

There is something satisfying about a place coming together. A house gives a stretch of path a purpose. A worker carries timber to a workshop. A boat leaves a harbor you built. Small decisions become a village you recognise.

That is the experience Arvik is being built around. You choose what matters: a busy waterfront, a well-supplied workshop or another row of homes. There is time to stop moving the camera and watch someone go about their day.

Where the inspiration comes from.

The Settlers is an inspiration for production chains you can follow through the world: people gather goods, carry them and turn them into something useful. Command & Conquer informs the wish for clear commands and individual workers you can recognise and direct.

Arvik brings those interests to a playful Nordic setting, with simple, expressive people and buildings that stay readable from above. Sailing opens the village to other coasts; different architecture gives new settlements their own character.

Small boats and timber docks beside the Viking settlement.
Actual development capture.

Your village, at your pace.

The design is open-ended. You can keep playing and building without a mission timer or a final victory screen deciding when you are done. Materials, distances and the work of your villagers still give each choice a practical consequence.

Arvik is still in development. The longer-term direction includes families, a continuing world and more life between the buildings. The updates and plans distinguish completed changes from what comes next.

Have a question about playing? Or take a look at the cultures.