From the workshop
A world
in the making.
Follow the changes to village life, building and sailing, and see what we are working towards.
0.1.0 In development
Updates to the development game as it takes shape. A public release date has not been announced. Images show development scenes and game models; their captions explain what you are seeing.

Conversations, tavern visits and room for change
Residents can stop for a conversation, and tavern keepers carry a serving to a bench. Completed buildings also gain dismantling and conversion actions, giving you more ways to reshape an established village.

New boats for distant shores and bigger loads
Discovery boats and bulk-cargo ships join the fleet, adding hulls for exploring and moving larger loads. Back on land, this update also adds worker gestures, sawmill motion, worship buildings, young-animal collection and pasture relocation.

Make room at the harbor
A waiting ship can move aside when it blocks another vessel from leaving its berth. Departure handling keeps checking the space around each hull, while preserving the people and cargo aboard.
Keep fishing hands with their boat
A fisher’s aboard hand animation now stays separate from their walking animation. Changing a boat’s cargo or replacing its model also clears the previous hand animation. This addresses conflicting poses while the full fishing sequence continues through visual checks.

See what your shipyard is building
Select a shipyard to see its fleet, the vessel under construction and the orders waiting behind it. New build requests go to the yard you are looking at, making it easier to follow the work when you have more than one.
Use the pasture gate
Settlers entering a pasture are routed through its gate. Their route follows the opening in the enclosure rather than cutting across the fence.

A canvas roof for the first camp
The founders’ camp has a sewn-canvas roof treatment, giving the first shelter a clearer fabric appearance.

Cleaner buildings while construction is underway
Building stages have been repaired to remove stray cut surfaces and restore missing faces. The review renders also use the correct Viking materials, so the unfinished structures are easier to judge alongside the completed buildings.