A settlement builder in development
A little village.
A wider world.
Build a home. Follow the work. Discover new shores.
Start with a place beside the water and a handful of people. Watch timber turn into homes, get to know the village and decide where to sail next.
In development for iPhone, iPad and Mac.


Follow the work.
A tree becomes timber. Timber reaches a workshop. A villager carries the next piece home. The journeys are part of the game.

Find your shore.
Make a place beside the water, build a boat and look beyond your own bay. A harbor gives the village somewhere to go.

Make it yours.
Lay out the paths, place the workshops and leave room for the next home. A settlement takes shape one decision at a time.
Every roof has a story.
Timber by the sea, warm stone courtyards, tiled roofs and broad eaves. Explore the architecture taking shape across Arvik’s cultures.
8 cultures · swipe or use the arrows

Vikings
Timber, turf and a place by the water.
Development model collection

Armenians
Warm stone. Quiet courtyards.
Development model collection

Romans
A village built around the courtyard.
Development model collection

Japanese
Timber frames beneath broad eaves.
Development model collection

Gauls
Rounder homes, woodland materials.
Collection taking shape

Celts
Shelter at the edge of the woods.
Collection taking shape

Frisians
An early direction for coastal life.
Collection taking shape

Rus
Another timber tradition to explore.
Collection taking shape
Scenes arranged from actual game models, with a shared male and female villager. Culture-specific clothing is still in development.
Settle in for as long as you like
Play your way.
Keep building. Take a detour. Watch the village for a while.
Arvik is designed for open-ended play, without a mission countdown or a required victory. A quiet village and a busy trading harbor are both places worth making.
Improve another path or set out to explore. You choose what to work on next, and when to simply enjoy the place you have built.
The idea behind Arvik

There’s a lot to watch
on an ordinary day.
A load of planks crossing the village. Someone returning to a workshop. The boats waiting by the pier. Arvik is being built around these small, visible moments.
Take the high view and plan the settlement, or move closer and follow a person through their day.
Life around the villageFrom the workshop.
The latest changes in the development build, and the work still ahead.

November 11, 2026
Conversations, tavern visits and room for change
Residents can stop for a conversation, and tavern keepers carry a serving to a bench. Completed buildings also gain dismantling and conversion actions, giving you more ways to reshape an established village.

November 11, 2026
New boats for distant shores and bigger loads
Discovery boats and bulk-cargo ships join the fleet, adding hulls for exploring and moving larger loads. Back on land, this update also adds worker gestures, sawmill motion, worship buildings, young-animal collection and pasture relocation.

November 11, 2026
Make room at the harbor
A waiting ship can move aside when it blocks another vessel from leaving its berth. Departure handling keeps checking the space around each hull, while preserving the people and cargo aboard.
Come a little closer.
Turn a house around, look at a roof under construction, or play a villager’s walk animation. The asset library opens up the pieces behind the world.
Explore the 3D collection